Setting up gradle
baseProjectTemplate.gradle :
//Unity 2019.4 or prev
allprojects {
buildscript {
...
}
dependencies {
classpath 'com.android.tools.build:gradle:3.4.3'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:1.3.11"
**BUILD_SCRIPT_DEPS**
}
}
}
//Unity 2020.3 or higher
allprojects {
buildscript {
...
}
dependencies {
classpath 'com.android.tools.build:gradle:4.0.1'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:1.3.61"
**BUILD_SCRIPT_DEPS**
}
}
}
//Unity 2022.3 higher
plugins {
id 'com.android.application' version '7.1.2' apply false
id 'com.android.library' version '7.1.2' apply false
id 'org.jetbrains.kotlin.android' version '1.3.72' apply false
**BUILD_SCRIPT_DEPS**
}
mainTemplate.gradle :
//Unity 2019.4 or prev
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'io.github.coolishbee:universalsdk:3.0.x' //Please use the latest version
implementation 'com.google.code.gson:gson:2.8.5' //added
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:1.3.11" //added
**DEPS**}
//Unity 2020.3 or higher
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'io.github.coolishbee:universalsdk:3.0.x' //Please use the latest version
implementation 'com.google.code.gson:gson:2.8.5' //added
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:1.3.61" //added
**DEPS**}
//Unity 2022.3 higher
apply plugin: 'com.android.library'
apply plugin: 'org.jetbrains.kotlin.android' //added
**APPLY_PLUGINS**
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'io.github.coolishbee:universalsdk:3.0.x' //Please use the latest version
implementation 'com.google.code.gson:gson:2.8.5' //added
**DEPS**}
Resolver usage
For resolver users, please refer to UniversalSDKDependencies.xml
<?xml version="1.0" encoding="utf-8"?>
<dependencies>
<androidPackages>
<androidPackage spec="io.github.coolishbee:universalsdk:3.0.x"/>
<repositories>
<repository>https://s01.oss.sonatype.org/content/repositories/releases</repository>
</repositories>
<androidPackage spec="com.google.code.gson:gson:2.8.5"/>
<androidPackage spec="org.jetbrains.kotlin:kotlin-stdlib-jdk7:1.3.61"/>
</androidPackages>
</dependencies>
Apply social id to project
Please edit your Assets/Plugins/Android/launcherTemplate.gradle Activate the checkbox to create a file.
Insert the line resValue. If you are not sure, please refer to the Demo.
launcherTemplate.gradle :
dependencies {
implementation project(':unityLibrary')
implementation 'androidx.multidex:multidex:2.0.1' //added
...
}
android {
...
defaultConfig {
...
multiDexEnabled true //added
resValue("string", "facebook_app_id", "com.your.app.id.here")
resValue("string", "facebook_client_token", "com.your.client.token.here")
resValue("string", "google_web_client_id", "com.your.client.id.here")
resValue("string", "apple_client_id", "com.your.service.id.here")
resValue("string", "redirect_url", "your.return.url.here")
}
...
AndroidX Use
gradleTemplate.properties :
...
android.useAndroidX=true
android.enableJetifier=true
Proguard settings
Obfuscating with Proguard when building
Project Settings > Player > Publishing Settings > Minify R8 enabled
If you're using Proguard, add the following to the proguard-user.txt file.
-kepp class com.universal.sdk.unitywrapper.** {*;}
-keep class io.github.coolishbee.** { *; }
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